Infusion Costs

Costs for Infusions

Please note the maximum infusion amounts for each rarity:

White (Common) 10

Green (Uncommon) 15

Blue (Rare) 20

Purple (Legendary) 30

Red (Triumphant) 50

Yellow (Godly) 100

The formula to calculate the total amount of drachma/materials required for n amount of infusions is:

(n/2)*(2x + (n-1)x)

Where n is the number of infusions and x is the initial cost to infuse (when the gear has 0 infusions on it)

Below are the values for x you will need to calculate how many materials you will need. I have also provided the total cost for the maximum amount of infusions for each rarity.

Drachma:

White (Common) | x = 2,500

Green (Uncommon) | x = 5,000

Blue (Rare) | x = 10,000

Purple (Legendary) | x = 25,000

Red (Triumphant) | x = 50,000

Yellow (Godly) | x = 100,000

Materials (the order of the values are Copper, Iron, Bronze, Silver, Gold):

Attack / Defense:

x = 3 2 2 1 1

Totals:

White (Common) = 165 110 110 55 55

Green (Uncommon) = 360 240 240 120 120

Blue (Rare) = 630 420 420 210 210

Purple (Legendary) = 1170 780 780 390 390

Red (Triumphant) = 3825 2550 2550 1275 1275

Yellow (Godly) = 15150 10100 10100 5050 5050

% Attack / % Defense:

x = 4 3 3 2 2

Totals:

White (Common) = 220 165 165 110 110

Green (Uncommon) = 420 360 360 210 210

Blue (Rare) = 840 630 630 420 420

Purple (Legendary) = 1560 1170 1170 780 780

Red (Triumphant) = 5100 3825 3825 2550 2550

Yellow (Godly) = 20200 15150 15150 10100 10100

% HP / % LP / % XP

x = 1 1 1 0 0

Totals:

White (Common) = 55 55 55 0 0

Green (Uncommon) = 120 120 120 0 0

Blue (Rare) = 210 210 210 0 0

Purple (Legendary) = 390 390 390 0 0

Red (Triumphant) = 1275 1275 1275 0 0

Yellow (Godly) = 5050 5050 5050 0 0

% Drachma

x = 1 1 0 0 0

Totals:

White (Common) = 55 55 0 0 0

Green (Uncommon) = 120 120 0 0 0

Blue (Rare) = 210 210 0 0 0

Purple (Legendary) = 390 390 0 0 0

Red (Triumphant) = 1275 1275 0 0 0

Yellow (Godly) = 5050 5050 0 0 0

% Crit / % Evade

x = 2 0 0 1 1

Totals:

White (Common) = 110 0 0 55 55

Green (Uncommon) = 240 0 0 120 120

Blue (Rare) = 420 0 0 210 210

Purple (Legendary) = 780 0 0 390 390

Red (Triumphant) = 2550 0 0 1275 1275

Yellow (Godly) = 10100 0 0 5050 5050

Please note the maximum infusion amounts for each rarity:

White (Common) 10

Green (Uncommon) 15

Blue (Rare) 20

Purple (Legendary) 30

Red (Triumphant) 50

Yellow (Godly) 100

The formula to calculate the total amount of drachma/materials required for n amount of infusions is:

(n/2)*(2x + (n-1)x)

Where n is the number of infusions and x is the initial cost to infuse (when the gear has 0 infusions on it)

Below are the values for x you will need to calculate how many materials you will need. I have also provided the total cost for the maximum amount of infusions for each rarity.

Drachma:

White (Common) | x = 2,500

Green (Uncommon) | x = 5,000

Blue (Rare) | x = 10,000

Purple (Legendary) | x = 25,000

Red (Triumphant) | x = 50,000

Yellow (Godly) | x = 100,000

Materials (the order of the values are Copper, Iron, Bronze, Silver, Gold):

Attack / Defense:

x = 3 2 2 1 1

Totals:

White (Common) = 165 110 110 55 55

Green (Uncommon) = 360 240 240 120 120

Blue (Rare) = 630 420 420 210 210

Purple (Legendary) = 1170 780 780 390 390

Red (Triumphant) = 3825 2550 2550 1275 1275

Yellow (Godly) = 15150 10100 10100 5050 5050

% Attack / % Defense:

x = 4 3 3 2 2

Totals:

White (Common) = 220 165 165 110 110

Green (Uncommon) = 420 360 360 210 210

Blue (Rare) = 840 630 630 420 420

Purple (Legendary) = 1560 1170 1170 780 780

Red (Triumphant) = 5100 3825 3825 2550 2550

Yellow (Godly) = 20200 15150 15150 10100 10100

% HP / % LP / % XP

x = 1 1 1 0 0

Totals:

White (Common) = 55 55 55 0 0

Green (Uncommon) = 120 120 120 0 0

Blue (Rare) = 210 210 210 0 0

Purple (Legendary) = 390 390 390 0 0

Red (Triumphant) = 1275 1275 1275 0 0

Yellow (Godly) = 5050 5050 5050 0 0

% Drachma

x = 1 1 0 0 0

Totals:

White (Common) = 55 55 0 0 0

Green (Uncommon) = 120 120 0 0 0

Blue (Rare) = 210 210 0 0 0

Purple (Legendary) = 390 390 0 0 0

Red (Triumphant) = 1275 1275 0 0 0

Yellow (Godly) = 5050 5050 0 0 0

% Crit / % Evade

x = 2 0 0 1 1

Totals:

White (Common) = 110 0 0 55 55

Green (Uncommon) = 240 0 0 120 120

Blue (Rare) = 420 0 0 210 210

Purple (Legendary) = 780 0 0 390 390

Red (Triumphant) = 2550 0 0 1275 1275

Yellow (Godly) = 10100 0 0 5050 5050