The Omega Syndicate and The Kronos Labyrinth
As the name suggests, this story is broken into two segments. The Omega Syndicate first and later The Kronos Labyrinth. This story is new enough that a full guide is not being given yet. However, here are a few tips here.

You must win the Card Game at the Big Table in the Gambling Hall, in order to start to unlock the secrets of the Omega Syndicate. To do this, you pick a random card to play from the 4 you are dealt. After 6 rounds, the score you get at the end will give you a clue on how many correct options you selected. Note, playing the game is not without risk, as getting 0 - 3 cards right will lead to an ending.
Game Solution
Bio-Hack Puzzle Solution
Shop Items
Bold items are needed to successfully navigate the Labyrinth.
The Kronos Labyrinth is laid out like a clock. Movement directions are generally listed as going clockwise, counterclockwise, in, or out. There are rooms at every intersection, number, and between intersections and numbers.

In the center of the Labyrinth is a mirror that you can rotate to highlight the different numbers. A plaque reads: "A Light in the Darkness can show you the way. Take care to preserve that which is natural, and purge that which is not." This indicates that the prime numbers will need to be illuminated, and interacted with.
Labyrinth Solution

Lucky Lottery Numbers
61
46
60
21
2
Time Master Ending


You must win the Card Game at the Big Table in the Gambling Hall, in order to start to unlock the secrets of the Omega Syndicate. To do this, you pick a random card to play from the 4 you are dealt. After 6 rounds, the score you get at the end will give you a clue on how many correct options you selected. Note, playing the game is not without risk, as getting 0 - 3 cards right will lead to an ending.
Points Awarded | How many Cards were correct | Consequence of the result |
---|---|---|
0 points | 0 cards right | Dead - Bad Ending |
5 points | 1 cards right | Dead - Bad Ending |
15 points | 2 cards rights | Failure - Good Ending |
20 points | 3 cards rights | Failure - Good Ending |
30 points | 4 cards rights | None |
45 points | 5 cards rights | None |
Win by more than 30 points | 6 cards rights | Unlock the Omega Secret |
Game Solution
Spoiler
Hand | Card 1 | Card 2 | Card 3 | Card 4 |
---|---|---|---|---|
Hand 1 | Moon | Blue Moon | Scotty Puff Jr. | Riot Gear |
Hand 2 | Scotty Puff Jr. | Mars | Yellow Memory | Moon |
Hand 3 | Black War | Riot Gear | Nessus Witch | Yellow Memory |
Hand 4 | Blue Moon | Nessus Witch | Yellow Memory | Black War |
Hand 5 | Mars | Moon | Nessus Witch | Scotty Puff Jr. |
Hand 6 | Riot Gear | Black War | Blue Moon | Mars |
Bio-Hack Puzzle Solution
Spoiler
Cortex Surface | Occipital Lobe | Frontal Lobe | Temporal Lobe |
---|---|---|---|
Amp Adjust | Blink | Investigate Thoughts | Inv Emotions |
Amp Down | Fear | Feel jelousy | |
Enable Mixer | Investigate Behavior | Inv Emotions | |
Mixer Control | Protect | Feel Resentment | |
Enable OFDM | Investigate Reasoning | Inv Hearing | |
Amp Adjust | Recuperate | Hear Burn | |
Carrier Off | Investigate Thoughts | Inv Vision | |
Freq Control | Anger | See Black | |
Freq UP | Investigate Behavior | Inv Memory | |
Mixer Control | Fight | See Weapons | |
Enable QAM | Investigate Memory | Inv Memory | |
Freq Control | Earth | See Caves | |
Mixer Freq Down | Investigate Reasoning | ||
Serve | |||
Investigate Memory | |||
Weapons |
Shop Items
Spoiler
- Time Compass - Find Kronos Labrynth
- 10’ Pole - Get unstuck from pits
- C-4 Explosives Pack - Used to get into the Labrynth or at V
- Vial of Acid - Use at VII
- GPS Auto Mapper - Get near Labrynth, need C-4 to get inside
- Omega Token - Give to Boss or try the Lottery
- Omega Syndicate Patch - Avoids fights with Thugs
- Solar Powered Flashlight - Navigate dark tunnels
Bold items are needed to successfully navigate the Labyrinth.
The Kronos Labyrinth is laid out like a clock. Movement directions are generally listed as going clockwise, counterclockwise, in, or out. There are rooms at every intersection, number, and between intersections and numbers.

In the center of the Labyrinth is a mirror that you can rotate to highlight the different numbers. A plaque reads: "A Light in the Darkness can show you the way. Take care to preserve that which is natural, and purge that which is not." This indicates that the prime numbers will need to be illuminated, and interacted with.
Labyrinth Solution
Spoiler
XI -> II -> VII -> V -> III - > Tunnel between VII and VIII -> Center
Lucky Lottery Numbers
Spoiler
5461
46
60
21
2
Time Master Ending
Spoiler
Somewhere inside the Labyrinth is a way to travel back in time, and repeat some of the actions you did earlier.